Korean pop culture, in numbers

Korea’s webtoon businesses, counted

Every figure here comes from one survey of 396 webtoon businesses in 2024. Revenue is webtoon-related revenue per business. Sample size is shown on every row.

The average is not the industry

Average revenue₩8.06bnacross all 396 businesses
Earning under ₩1bn76.4%three-quarters of the industry sits below the average’s own bracket

A small group at the top sets that mean. The tables below show where it comes from. Read the full story →

By type of business

SegmentBusinessesAvg revenueUnder ₩1bn₩10bn+75%+ from webtoons
Platforms28₩94.47bn51.8%39.3%49.2%
Content providers368₩1.49bn78.3%5.3%60.3%
All businesses396₩8.06bn76.4%7.7%59.5%

Platforms distribute; content providers make the work. They are not competing on the same field — a distribution business serves the whole market at once and carries the capital to do it, while a production studio is small by nature. This is a difference in kind, not in quality.

By main line of business

SegmentBusinessesAvg revenueUnder ₩1bn₩10bn+75%+ from webtoons
Webtoon service provision31₩85.33bn56.5%35.5%54.1%
Distribution and brokerage65₩1.65bn70.2%5.8%53.7%
Planning and production247₩1.41bn81.1%5.0%61.4%
Publishing28₩1.52bn74.3%4.3%63.2%
Other24₩2bn73.5%10.0%58.5%
All businesses396₩8.06bn76.4%7.7%59.5%

By headcount

SegmentBusinessesAvg revenueUnder ₩1bn₩10bn+75%+ from webtoons
Under 10 staff214₩0.33bn92.8%0.5%67.5%
10–49 staff129₩1.32bn68.9%3.9%55.8%
50+ staff53₩56.13bn28.3%46.7%36.1%
All businesses396₩8.06bn76.4%7.7%59.5%

The last column is the one to read here. The smallest firms are the most dependent on webtoons for their income and the least able to absorb a bad year. Diversification and cushion sit in the same companies.

By revenue band

SegmentBusinessesAvg revenueUnder ₩1bn₩10bn+75%+ from webtoons
Revenue under ₩1bn269₩0.15bn100.0%0.0%65.5%
Revenue ₩1–10bn89₩1.71bn36.2%0.0%49.1%
Revenue ₩10bn+38₩79.47bn2.9%81.3%41.3%
All businesses396₩8.06bn76.4%7.7%59.5%

What we wrote from this data

Where these numbers come from

출처: 국가데이터처 KOSIS, 한국콘텐츠진흥원 「웹툰산업실태조사」, 기준 2024년.

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