Korean pop culture, in numbers

How thin is the top of the ladder?

Every ranked ladder has a top tier and a tier under it. The distance between them says how steep the climb is at the very top — and it is not the same distance everywhere. Collected 2026-08-06 at 22:00 KST.

Korea’s top 300 barely beat the 700 below them

Korea — gap between tiers0.45 ptChallenger 53.65% against Grandmaster 53.2%. The narrowest of the six regions.
Vietnam — the widest2.04 pt55.46% against 53.42% — more than four times Korea’s gap between the same two tiers.

All six, narrowest gap first

RegionGapChallenger win %Grandmaster win %Players (C / GM)Median LP gapGames each (C / GM)
Korea0.45 pt53.65%53.2%300 / 700509770 / 684
Europe West1.00 pt54.95%53.95%300 / 700618921 / 803
Japan1.68 pt55.5%53.82%50 / 100484465 / 467
Southeast Asia1.83 pt54.43%52.6%300 / 700484410 / 396
North America1.94 pt55.16%53.22%302 / 718485659 / 624
Vietnam2.04 pt55.46%53.42%300 / 700607601 / 628

A tier’s win rate is set by the opponents it draws, not by the tier itself. A narrow gap means the players just below the top take nearly as many games off the field as the players at the top do — which is what a deep player base looks like from the inside. The same argument, one tier up →

The gap, every day we have measured

Percentage points. 4 days — this is not a trend, it is a check that the ordering holds.

DateKoreaEurope WestNorth AmericaVietnamJapanSoutheast Asia
2026-08-020.461.141.712.041.532
2026-08-030.581.081.752.151.341.93
2026-08-040.610.981.82.061.521.92
2026-08-060.4511.942.041.681.83

Korea is narrowest on every one of the 4 days, and the ordering of all six does not change. 2026-08-05 is missing — the collection key expired and a ladder cannot be reconstructed afterwards, so that day is simply gone rather than interpolated.

What we wrote from this data

Where these numbers come from

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