Every ranked ladder has a top tier and a tier under it. The distance between them says how steep the climb is at the very top — and it is not the same distance everywhere. Collected 2026-08-06 at 22:00 KST.
| Region | Gap | Challenger win % | Grandmaster win % | Players (C / GM) | Median LP gap | Games each (C / GM) |
|---|---|---|---|---|---|---|
| Korea | 0.45 pt | 53.65% | 53.2% | 300 / 700 | 509 | 770 / 684 |
| Europe West | 1.00 pt | 54.95% | 53.95% | 300 / 700 | 618 | 921 / 803 |
| Japan | 1.68 pt | 55.5% | 53.82% | 50 / 100 | 484 | 465 / 467 |
| Southeast Asia | 1.83 pt | 54.43% | 52.6% | 300 / 700 | 484 | 410 / 396 |
| North America | 1.94 pt | 55.16% | 53.22% | 302 / 718 | 485 | 659 / 624 |
| Vietnam | 2.04 pt | 55.46% | 53.42% | 300 / 700 | 607 | 601 / 628 |
A tier’s win rate is set by the opponents it draws, not by the tier itself. A narrow gap means the players just below the top take nearly as many games off the field as the players at the top do — which is what a deep player base looks like from the inside. The same argument, one tier up →
Percentage points. 4 days — this is not a trend, it is a check that the ordering holds.
| Date | Korea | Europe West | North America | Vietnam | Japan | Southeast Asia |
|---|---|---|---|---|---|---|
| 2026-08-02 | 0.46 | 1.14 | 1.71 | 2.04 | 1.53 | 2 |
| 2026-08-03 | 0.58 | 1.08 | 1.75 | 2.15 | 1.34 | 1.93 |
| 2026-08-04 | 0.61 | 0.98 | 1.8 | 2.06 | 1.52 | 1.92 |
| 2026-08-06 | 0.45 | 1 | 1.94 | 2.04 | 1.68 | 1.83 |
Korea is narrowest on every one of the 4 days, and the ordering of all six does not change. 2026-08-05 is missing — the collection key expired and a ladder cannot be reconstructed afterwards, so that day is simply gone rather than interpolated.
Europe West's challengers average 921 ranked games to Korea's 770 and Southeast Asia's 410. In five of six regions you play more to reach the top tier. In Vietnam you play less, on all four days measured.
7 August 2026
Korea's top 300 League of Legends players win 53.65% of their ranked games — the lowest of six regions, on all four days we have measured. A win rate at the top is set by who you have to play, and in Korea that is everybody else.
6 August 2026